Digital-Tutors Creating a Tileable Material in Substance Designer
We’ll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We’ll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material.
In exploring various techniques we’ll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines.
By the end of this Substance Designer training, you’ll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs.